The silent hill reference is a great example.Īdditionally - most athletes and military combat personnel DO strafe quite regularly.Īs an exercise - go into the woods and pick a destination roughly 500 or more yards in front of you. Upon players experiencing the first generation of games that included strafing in the game - they and also the developers realized that type of movement more closely resembled actual human movement. Just to add, before strafing was a 'thing' in games the majority of fps games (where strafing was needed) were mostly shooters or sports games. However, that also goes for jumping, yet it does get restricted in many games.Ĭlick to expand. But in games, you often can't see your own body, and you can't feel its movement, so walking sideways is the only stimuli for free movement. You don't feel like you're in an invisible tunnel, because those games are made in such a way, that you would never consider walking sideways, so you never try, and so it doesn't feel like you're stuck.īut there are people that do try weird stuff like that, yet games still restrict jumping, but not strafing.Īlso, I think the main reason for that "straight, invisible tunnel" feeling, is because when you start turning in real life, your ankles (or whichever part of your body) turn sideways, and you can feel the sideways motion. The only games I can think of that don't allow sideways movement, are 2D games, and side-view games like Limbo, and Inside. And actually I find that it doesn't feel like you're glued to the ground, as long as you don't try to jump. But many games still don't allow you to jump. If you can't jump, you feel like you're glued to the ground, or you're on some railing and you're a rollercoaster cart. Not to mention that the same goes for jumping. I know that if you couldn't move sideways in a game, you would pretty much feel like you're stuck in a straight, invisible tunnel, but that feeling can very easily be avoided with head bobbing. You might slow down, or you might come to a stop to do something, but you never just stop, and either walk sideways or jump. But in games you do that very often (mainly because that's how the movement is). You don't just go from a fast stride, to a sudden halt. In real life, if you're walking somewhere, you have no intention of stopping. ![]() ![]() It's just one of those things you're very capable of doing, but your brain just tells you "don't do it bro, you'll look like a weirdo". My argument against allowing this, is that a lot of games don't allow you to jump, because who stands somewhere, and randomly decides to jump? Look back at your life, and tell me how many times you stood still, and just decided to walk completely sideways for not reason (or jump), or even look forwards and walk diagonally? You haven't (if you're normal). Same goes for about 20 first person games I played, which not even once present an enemy you have to fight, let alone with a firearm. The whole point of strafing is to avoid fire, but what if you're playing an adventure game, like The Vanishing of Ethan Carter? There's no guns there (unless you consider the NPCs in the memories), and there's no enemies to fight.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |